"There is one thing that's a bit different from our Seattle, the one that I call home - we didn't lay out the streets to be an exact duplicate of Seattle," Fox said. The studio has taken creative, necessary liberties to make Seattle a fun place to exercise your powers within. Like the previous games, though, Sucker Punch isn't striving to recreate its home city on a 1:1 basis. When we decided to put the new game in Seattle, we just wanted to call it like it is, which is Seattle."
"It's got the space needle in it! We made New Marais and it was certainly largely inspired by New Orleans. "Oh, yeah, we're calling it Seattle," Fox said. There's no fictional name for the setting of Second Son, Fox said. The original Infamous took place in Empire City, a metropolitan environment loosely modeled after New York City, and Infamous 2 was set in New Marais, which was closely modeled after New Orleans. Sucker Punch isn't beating around the bush with the naming of its in-game city. ".we just wanted to call it like it is, which is Seattle." On top of that, you add the super powers, and you believe more that it could happen." "With the PS4, we can bring in a lot of detail, and textures and lighting effects that you totally buy.
"Because we live there, we can make it extremely real, it feels like a place that exists," Fox said. In Infamous: Second Son, that living world can be bigger, more detailed and closer to Seattle - Second Son's real-world source material, and the city where Sucker Punch is based.
INFAMOUS SECOND SON TV TROPES SERIES
The Infamous series is known for its open-world "urban playgrounds," environments that allowed the games' super-powered protagonist to climb buildings, wreck cars and grind subway rails. Sucker Punch has utilized the PlayStation 4 hardware to do things it simply wasn't able to do on current-gen hardware, director Nate Fox told Polygon during a Gamescom interview things like realistic city-building and touch-based controls.